These are ours from the first line: the code, the engines and the designs. None of them is finished yet, and each says where it stands.
In development
| BallisticsX | A tactical online shooter in the line of the mid-2000s classics, on our own engine. It plays: Search & Destroy plants, defuses and swaps sides, every map has a radar baked from its own collision, and it has its own map editor. The art is what remains. |
| Campgrounds | Survival in the aftermath of a zombie outbreak, set in the towns of the Appalachian Mountains, with a smooth world, procedural trees, seasons, a sun that follows the calendar, weather from fog to blizzard, and an interface built on VanGUI. |
| TrentonPsych | A game set in Trenton Psychiatric Hospital in November 1982, on our own C++ engine, built against a research record that marks every statement as sourced, period-typical or fiction. Credits: Kenneth Kratz. |