Our Hit & Run work starts from the retail Simpsons.exe and its data: a reference book, an SDK generated from the executable's own type information, and the mods built on top of them.
Finished
| HnREncyclopedia | 51 chapters on Hit & Run's file formats, data, classes and systems, with the raw data as JSON. |
| DonutsSDK | A C++ SDK: readers and writers for the game's files, and a header-only runtime layer for plugins. |
| SAHRDiag | Recovers the class model and vtable catalogue from Simpsons.exe, from the file or the running game. |
| VehicleRandomizer | Puts a roster of 13 tested vehicles into every level's traffic, without changing a file on disk. |
| PedRandomizer | Puts a roster of 19 pedestrians into every level's pedestrian groups, without changing a file on disk. |
In development
| SHAR ModLoader | A rebuild of our mod loader on VanHooks: files in a mods folder are read in place of the game's own. GitHub. |