SAHRDiag

The analysis tool behind DonutsSDK: Hit & Run's class model, read from the game itself.

Hit & Run's asset files hold values; what those values mean lives in Simpsons.exe. SAHRDiag reads the executable and writes down what it finds, without a disassembler or a debugger.

The game shipped with full compiler type information, so every class with virtual functions carries its own name and the address of its function table. SAHRDiag walks all of it and recovers the class model whole: name, table, functions. That walk is how DonutsSDK's class tables were made, and SAHRDiag re-derives them on demand.

Two ways to run it

What it writes

Spreadsheet files of the classes, their function tables, the strings that name each engine subsystem, and the live objects and counts; and a report on how the result compares with DonutsSDK's catalogue, so any drift shows up.