| MWEncyclopedia | 78 chapters on the game's formats, data, runtime classes and systems, from a chunk header to the running game. |
| MWSDK | C++20 readers and writers for the game's files, and a header-only runtime layer with 1,778 recovered symbols. |
| MWOn12 | A d3d9.dll that translates the game's Direct3D 9 into Direct3D 12, with our own translation. |
| MWOn12 SDK | Plugins, ASI mods, hooking, a shader kit and VanGUI, for mods that run on MWOn12. |
| MWTools | A desktop editor for textures, models, cars, effects, audio, music, movies, cutscenes, the front end and the map. |
| NFSMapEditor | A world editor for Rockport: scenery, races, the road graph, traffic, trigger zones, breakers, effects and weather. |
| NFSMW-ML | A mod loader: textures, whole files, models and plugins dropped into a folder, with the install left untouched. |
| MWDX | Runs the game on Direct3D 11 or 12 instead of 9, chosen by one setting; the game is never changed. |
| FX12 | Ambient occlusion, reflections, god rays, bloom, depth of field and a colour grade, on MWOn12. |
| WSDX12 | ThirteenAG's Widescreen Fix, rebuilt as an MWOn12 plugin. |
| DriftMode | Hold-the-throttle drift handling on one key, with every number in an ini file. |
| RemovePoliceHUD | Takes the pursuit HUD off the screen: cop and helicopter icons, the pursuit panel, the cop radar and the heat meter. |
| NoSpeedBreakerGauge | Hides the SpeedBreaker charge meter, and the gauge that shares its bezel, from the race HUD. |
| NoShadows | Removes every shadow texture (SHD_) from every pack as the game loads it, chosen by name. |
| MWTex | Cleans every world texture with Real-ESRGAN and writes it back at its original size and format. |