FX12

A post-processing suite for Most Wanted, on MWOn12's Direct3D 12 renderer.

FX12 adds what Most Wanted shipped without in 2005: ambient occlusion, screen-space reflections, god rays, eye adaptation, a bloom pyramid, depth of field, motion blur, tone mapping and a full colour grade. It runs on MWOn12 and does nothing without it.

Why it needs MWOn12

Setting it up

FX12.ini is the main interface and reloads while the game runs, as does any shader edited on disk. Pressing F12 opens a panel for what a file can't express well: the colour grade, the game's own light flares, and what each pass costs on the GPU. A preset lists only what it changes from the base file.

VanillaThe game, antialiased and dithered. A baseline.
PerformanceAmbient occlusion at quarter resolution, bloom and the grade.
CinematicWarm and filmic, shallow depth of field, AgX tone mapping.
NightWet streets, sodium light, reflections pushed hard.
ShowcaseEverything on at full quality. Not for racing.

The HUD is restored over the finished frame, so bloom never lands on the speedometer. FX12 depends on the MWOn12 SDK and nothing else.